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Irish

This game is probably modern backgammon's direct ancestor, as the game dates back to the sixteenth century, where it was played in several European countries under different names. No doubling cube is used in this game.

Setup: The setup in Irish is identical to backgammon.

Object: The object of the game is identical to backgammon. The first player to bear off all his checkers wins the game.

To start: Each player rolls one die, with the higher number going first. That player then rolls both dice again to decide his first turn.

Movement: The roll of the dice designates how many points, or pips, the player is allowed to move. The following rules apply in Irish:

    Checkers can only be moved to an open point, i.e. one unoccupied by two or more opposing checkers.
    The numbers on the two dice comprise separate moves. If a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move one checker a total of eight spaces to an open point, but only if the intermediate point three or five spaces from the starting point is also open.

    Doubles are played twice. Meaning a roll of 6-6 means a player has four sixes to use.

    Players must use both numbers of a roll if at all possible. If the player uses only one number, he must play the higher of the two.


Note: Doubles are played as any other roll: each number once, not twice as in backgammon.

Hitting: A checker sitting by itself on a point is called a blot. If an opposing checker lands on a blot, the blot is hit and placed on the bar.

Entering from the bar: Any time a player has one or more checkers on the bar, his first obligation is to re-enter those checker(s) into his opponent's home board. Players re-enter a checker by moving it to an open point matching one of the numbers on the rolled dice. If the player is able to enter some, but not, all of his checkers on the bar, the player must enter as many as possible then surrender the remainder of his turn.

Binding the tables: Players are not allowed to have a closed home board when the opponent has a checker on the bar. (This rule is unique to Irish.) If this occurs, then the players each roll one die. The player who rolls the larger number decides which point of the home board the opponent must open. All but one checker from the selected point is removed and placed on the bar. This checker(s) must now be re-entered as if they had been hit.

Bearing off: Once a player has brought all his checkers into his home board, he may begin bearing off. Players bear off a checker by rolling a number greater than or equal to the number of the point on which that checker sits. Players do not have to bear off exactly, and players have the option of making a normal move with a different checker when such a move is presented. Unlike backgammon, Irish players may bear off from a lower-numbered point even if a higher point still has checkers on it.

Scoring: The first player to bear off all of his checkers wins the game. There is no bonus for a gammon or backgammon.

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