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Mexican Backgammon
Mexican Backgammon is a variation of Acey-Deucey.
Setup: The same as regular backgammon.
Object: The same as backgammon.
To start: Each player rolls one die, with the higher number going first. Unlike regular backgammon, the winner of the opening roll can either use the numbers just thrown or he has the option of re-rolling for his first turn. Players then alternate turns.
Movement: The roll of the dice indicates how many points, or pips, the player must move his checkers. The following rules apply:
Unlike regular backgammon, players must move the lower number first. If the player is unable to play the lower number, he loses his turn.
Checker can only be moved to an open point unoccupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves.
As opposed to regular backgammon, players are not allowed to put more than five checkers on one point.
Doubles: Unlike backgammon, if the player rolls doubles again, they are allowed to play that number four times and roll yet again. However, the player is unable to play all four numbers of a doubles roll he loses the remaining numbers and does not get to roll again.
Mexican: The roll of 1 and 2 is called a Mexican. This is unique to Mexican backgammon. If a player rolls a Mexican, this is what happens:
First, the player must play the 1 and 2 in the normal way (playing the 1 first). The player then names any roll of doubles he wants and plays accordingly. The player then rolls again. If the player rolls another 1 and 2, he gets to keep going.
Note: If the player is unable to use any part of his roll, the player forfeits the rest of his turn.
Hitting: Same as backgammon.
Entering from the bar: This is the same as in regular backgammon, although the low-number-first requirement of Mexican backgammon makes entering checkers more difficult.
Exact bear off: When all the players' checkers are home, they may start bearing off. Unlike regular backgammon, checkers must be borne off exactly; meaning that players may only remove checkers from the point numbers indicated by the roll. If the player cannot bear off, they must make another legal move if possible within their home board.
Scoring: The first player to bear off all his checkers wins the game. Unlike backgammon, there is no bonus for a gammon or backgammon and there is no doubling cube used.
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